PostgREST with Svelte and Sapper

In this post I’ll assemble some libraries to form a simple web framework prototype with Svelte as the frontend for a PostgREST API backend. Here’s a quick overview of the tech we’ll use in this tutorial: PostgREST is a server…

C# Crash Course

An overview of the C# language with some code examples. Intended for those new to C# but with some previous exposure to programming. Variables A variable is a container for information. Variables in C# have a type like int or…

How I learned the Godot C# API

The vast majority of tutorial code for Godot is in GDScript. There just aren’t many C#-specific resources on the web (that I’m aware of). Yet the more I work with Godot, the more I’ve found that GDScript and C# have…

My new game: Agent of Procyon

It was the perfect time to try something new: entering lockdown during the early days of a once-in-a-hundred-years pandemic, furloughed from my job because the economy has been gut stabbed… What’s not to love? So much unplanned free time! Yes,…

Procyon Changelog

20200727 [X] Improvements to save system. NPC and Item positions are now tracked in saved games in the db. 20200724 [X] Implemented basic game save. All player / npc / item data can now be saved on demand. Continuing to…